Learning Outcomes
At the end of this course, students should be able to:
1. demonstrate the principles of good programming and structured programming
concepts;
2. demonstrate string processing, internal searching, sorting, and recursion;
3. demonstrate the basic use of OOP concepts: classes, objects, inheritance,
polymorphism, data abstraction;
4. apply the tools for developing, compiling, interpreting, and debugging
programmes; and
5. demonstrate the use of syntax and data objects, operators. Central flow constructs,
objects and classes programming, Arrays, methods, Exceptions, Applets, and the
Abstract, OLE, Persistence, Window Toolkit.
Course Contents
Review and coverage of advanced object-oriented programming – polymorphism, abstract
classes, and interfaces. Class hierarchies and programme organisation using
packages/namespaces. Use of API – use of iterators/enumerators, List, Stack, Queue from
API. Searching, sorting. Recursive algorithms. Event-driven programming: event-handling
methods, event propagation, exception handling. Applications in Graphical User Interface
(GUI) programming.
Lab work:
Programming assignments leading to extensive practice in problem-solving and
programme development with emphasis on object orientation. Solving basic problems using
static and dynamic data structures. Solving various searching and sorting algorithms using
iterative and recursive approaches. GUI programming.